This is a blog I wrote on my linkedin account. When I was working on a team to develop a game called Apex Dawn I wanted everybody to be on… Read more Pipeline Checklist For Game Development →
I am a QA tester at Aspyr Media with a passion to create video games. When I’m not busy with QA testing, I spend my free time creating video games. I am interested in all aspects of game development whether it is gameplay programming or creating art. I love overcoming the challenges that game development provides with fun and innovative solutions.
The blend tool is arguably one of the most important substance designer nodes. The blend node is used to layer different images to create interesting results and effects. The blend… Read more Creating A Custom Blend Node In Substance Designer →
Introduction This post will be more of a tutorial within a tutorial. I plan to make this a series as I share the things I learn when while following a… Read more Lessons Learned in Substance Designer (Part 1) →
I like to develop my skills so I watch pluralsight tutorials frequently. Below are some of the courses I watched with a brief description of what I learned in the… Read more Developing My Art and Design Skills →
Since I graduated from the Art Institute of San Antonio in March, I have been applying to jobs with very little success. So far, I’ve applied to 405 jobs related to my degree and had 4 interviews. For those that like statistics that’s an average of 3 job applications a day with a 1% success rate for an interview opportunity. Since applying to jobs online isn’t working I decided to pivot strategies. On July 10th on Friday I attended a networking event hosted by a collaborative co-working space called Key… Read more Key Coworking Networking Event →
Looping Animation I wanted to follow pluralsight tutorials about After Effects to brush up on my skills. I did not want to use the assets given to me so I made them from scratch using illustrator. I set up layers for the different shapes in the illustrator file then imported the assets into after effects. Then I converted the illustrator file into layer comps which puts every layer in illustrator into individual vector layers in after effects. Then I did a straight forward animation in after effects. I will use… Read more Practicing Animation →
Revisiting my mecha game project. Here are some simple UI elements that I made for the menus and mecha cockpit